Command & Conquer: Continuum was to be Westwood's second MMORPG, developed on the "Westwood 3D" engine, set in the Tiberian Universe. It was canceled, due to the termination of Westwood Studios in 2003. As said by Adam 'Ishmael' Isgreen and Rade Stojsavljevic, it was supposed to be a non-stand-and-swing MMORPG, featuring:
- Instanced "crisis zones" in it, hubbed flight routes, scripted boss battles, and a lot of other ideas that have shown up in all the MMORPG since.
- GDI, Nod, Mutants and CABAL. Scrin to be added later. Los Angeles half underwater, Area 51, Dino island, Newark airport, a mutant city and lots more.
- Fluid and movement-oriented combat, unlike most MMORPGs. Range was important for weapons use, and there were layers of counters for the weapon types.
- Creatures that had many console-game-boss sensibilities, in that you could expose weaknesses on them and then hit those for extra damage.
- A moving and evolving Tiberian world, where the players could play a great role in the entire story.
If you were a fan of the original CnC series you'd know why this sounds cool. Why, EA, why? And I thought Generals was to worst thing to happen to the CnC universe (don't even get me started), apparently I was wrong.
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